Version 1.5.0 has been released!
A major update for RPG Maker Action Combat has arrived! Check out the video below to explore the key changes and review the changelog for full details.
NEW FEATURES
- Beat 'Em Up Mode: Easily create beat 'em up games by limiting movement to left and right directions, streamlining development and saving time.
- Target Lock: Lock onto an event, like in many action games, to direct attacks toward the target. Test the new maps to explore all features, as this includes extensive supporting functionality.
- HUD Text Value: Display various value types on HUD bars for enhanced customization.
- HUD Fill Direction: Configure HUD elements to fill from either left or right.
- Quick Reset: Reset all switches to false and variables to 0 with a single plugin call.
- Keyboard & Gamepad: Overhauled system with unlimited key binding options for greater flexibility.
- Animation Solution: Add Idle, Walk, and Run animations to events for dynamic visuals.
- Hotbar: Use touch slots to activate items directly from the hotbar.
- Hotbar Icons: Display icons on hotbar slots instead of button text for a cleaner look.
ADJUSTMENTS
- New map: Footstep SFX - Create a footstep system with simple eventing.
- New Plugin Command: Lock a a target, source is player
- New Movement Route support: Add case "lockedTarget" to nearly all other movement route commands.
- New Movement Route support: jumpTo('region id') - Jump to the nearest region ID.
- New Conditional Branch: Check the current degree of the left stick with isLeftStickDegree(value).
- New Conditional Branch: Check if there is a locked target on the map.
- New script call: Return the current degree value of the left stick with leftStickDegree().
- Plugin Command: Spawn Event, event name/ID accepts expressions like $game....
- Plugin Command: Increase/Decrease Event HP, changed “Weapon DMG” to “Actor ATK & Weapon”.
- Plugin Command: Create Dynamic Event, positions accept expressions like $game....
- Improvement: Adjusted Spawn Event position region X to support expressions like region X + Y. This is helpful for advanced use cases.
- Improvement: Skills spawned via an actor event (<hp: actor, actor id>) will use their stats and deal formula-based damage if they collide with an enemy.
- Improvement: Increase/Decrease Event HP when using “Actor ATK & Weapon” no longer returns the raw value of the weapon but uses the player’s ATK stats.
- Improvement: Event Effect Shake, Bounce, and Scale respect Z-index priority and use an improved method.
- Improvement: Increase/Decrease Actor HP accounts for actor stats from the database before returning the final damage output.
- Improvement: checkRange - If the source is the event checking another event with the same requirement, it won’t detect itself.
- Improvement: Event HP Bar: If showRadius is 0 or empty, it hides the event’s HP bar.
- Removed from demo: Anything related to monster catching.
BUG FIX
- Fixed a bug related to the Poison Sword local variable.
- Fixed Event Effects fade to stop blinking and adjust offset position.
- Conditional Branch equippedArmor now also checks for the Shield slot.
- Sucking now supports ‘player’ as the source.
- Demo: Minor bug fixes related to sprite changing when casting magic.
- Performance Optimization: Sprite Offset no longer searches for the notetag <sprite offset> for every event every frame.
- Performance Optimization: Optimized a distance check in Sprite_Character.prototype.updatePosition.
- Performance Optimization: Optimized shouldCheckFlip.
- Performance Optimization: Slightly optimized checkRange distance check.
- Performance Optimization: Create Dynamic Event reduces performance impact despite being destroyed.
- Performance Optimization: Destroy Regular Event is optimized.
Files
Hendrix RPG Maker Action Combat MZ (v1.5.0).zip 74 MB
35 days ago
Get RPG Maker Action Combat - RPG Maker MZ Plugin
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RPG Maker Action Combat - RPG Maker MZ Plugin
Create high quality ABS, action games right inside RPG Maker
Status | Released |
Category | Tool |
Author | Sang Hendrix |
Genre | Action |
Tags | abs, active-combat-system, combat, plugin, RPG Maker, rpg-maker-abs, RPG Maker MZ |
More posts
- Video Tutorial: Local Variables and Local Percentage8 days ago
- Video Tutorial: Create HP MP EXP bars9 days ago
- Version 1.5.2 released with lots of bugs fixed!11 days ago
- Free Sample Game updated to version 1.0.114 days ago
- Video Tutorial: Create an auto-attack system14 days ago
- Video Tutorial: Create your first magic spell19 days ago
- Video Tutorial: Create a Hook item20 days ago
- Text Tutorial: Create a basic enemy22 days ago
- New user game has been added to Showcase23 days ago
- Version 1.5.1 is released!27 days ago
Comments
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THIS was the update that got me to buy this AND continue development. Beat em' up style rpg maker games are like nonexistant thank you so much bro!
Glad it helped. Don't forget to share your project on the Discord channel! 🙏
These updates are making me excited to buy the plugin, i'm glad i waited a while first, this plugin will be like a dream come true for many RPG Maker users.