Version 1.5.0 has been released!


A major update for RPG Maker Action Combat has arrived! Check out the video below to explore the key changes and review the changelog for full details.

NEW FEATURES

  • Beat 'Em Up Mode: Easily create beat 'em up games by limiting movement to left and right directions, streamlining development and saving time.
  • Target Lock: Lock onto an event, like in many action games, to direct attacks toward the target. Test the new maps to explore all features, as this includes extensive supporting functionality.
  • HUD Text Value: Display various value types on HUD bars for enhanced customization.
  • HUD Fill Direction: Configure HUD elements to fill from either left or right.
  • Quick Reset: Reset all switches to false and variables to 0 with a single plugin call.
  • Keyboard & Gamepad: Overhauled system with unlimited key binding options for greater flexibility.
  • Animation Solution: Add Idle, Walk, and Run animations to events for dynamic visuals.
  • Hotbar: Use touch slots to activate items directly from the hotbar.
  • Hotbar Icons: Display icons on hotbar slots instead of button text for a cleaner look.

ADJUSTMENTS

  • New map: Footstep SFX - Create a footstep system with simple eventing.
  • New Plugin Command: Lock a a target, source is player
  • New Movement Route support: Add case "lockedTarget" to nearly all other movement route commands.
  • New Movement Route support: jumpTo('region id') - Jump to the nearest region ID.
  • New Conditional Branch: Check the current degree of the left stick with isLeftStickDegree(value).
  • New Conditional Branch: Check if there is a locked target on the map.
  • New script call: Return the current degree value of the left stick with leftStickDegree().
  • Plugin Command: Spawn Event, event name/ID accepts expressions like $game....
  • Plugin Command: Increase/Decrease Event HP, changed “Weapon DMG” to “Actor ATK & Weapon”.
  • Plugin Command: Create Dynamic Event, positions accept expressions like $game....
  • Improvement: Adjusted Spawn Event position region X to support expressions like region X + Y. This is helpful for advanced use cases.
  • Improvement: Skills spawned via an actor event (<hp: actor, actor id>) will use their stats and deal formula-based damage if they collide with an enemy.
  • Improvement: Increase/Decrease Event HP when using “Actor ATK & Weapon” no longer returns the raw value of the weapon but uses the player’s ATK stats.
  • Improvement: Event Effect Shake, Bounce, and Scale respect Z-index priority and use an improved method.
  • Improvement: Increase/Decrease Actor HP accounts for actor stats from the database before returning the final damage output.
  • Improvement: checkRange - If the source is the event checking another event with the same requirement, it won’t detect itself.
  • Improvement: Event HP Bar: If showRadius is 0 or empty, it hides the event’s HP bar.
  • Removed from demo: Anything related to monster catching.

BUG FIX

  • Fixed a bug related to the Poison Sword local variable.
  • Fixed Event Effects fade to stop blinking and adjust offset position.
  • Conditional Branch equippedArmor now also checks for the Shield slot.
  • Sucking now supports ‘player’ as the source.
  • Demo: Minor bug fixes related to sprite changing when casting magic.
  • Performance Optimization: Sprite Offset no longer searches for the notetag <sprite offset> for every event every frame.
  • Performance Optimization: Optimized a distance check in Sprite_Character.prototype.updatePosition.
  • Performance Optimization: Optimized shouldCheckFlip.
  • Performance Optimization: Slightly optimized checkRange distance check.
  • Performance Optimization: Create Dynamic Event reduces performance impact despite being destroyed.
  • Performance Optimization: Destroy Regular Event is optimized.

Files

Hendrix RPG Maker Action Combat MZ (v1.5.0).zip 74 MB
2 days ago

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Comments

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(+1)

These updates are making me excited to buy the plugin, i'm glad i waited a while first, this plugin will be like a dream come true for many RPG Maker users.

(+1)

You've done it again, my friend. Good work!