for anyone wondering I figured out the parasites second phase pattern:
first top middle. top left top right then to your position. top right again. then twice to your position. and repeat.
so best chance to attack with swarm once the parasite starts the 3 fixed position attacks. or, if youa re quick enough, when it does the singular top right attack. but keep in mind that the grounded swarm takes a while and a position based attack might come before you can move away.
Also, for first phase, i just stood in the bottom right corner, waited for the spike pattern to show and like a second or so later moved a bit to the top left. and hit with swrm knife to the right when the ghost was miving up again. about 4 damge each hit. gets easy to do without taking much or any damge once you got the rythm down.
Also, not sure what I messed up. but I got to the demo's end, replayed while keeping the equipment. anyways, in the dna screen, I somehowmanaged to get an empty slot "equipped". (the forth one in the first row on the left)
now no matter what slot I am on and press E, nothing happens. cant "unequip" that empty slot, also cant equip the swarm slot on the right.
must have messed up something.
which makes thing ugly for me since my strategy for parasite second phase is based exclusively on the grounded swarm attack... :-D
And the image looks like it's been collage together kind of like a scrapbook... it could just be the image being artificially upsized; which is something I also do some a little bit familiar with that.
I took some inspiration from Google images and each person hold arrows differently. I don't keep the original reference image anymore but I've find new ones that share the same holding pose. I've never used a bow before so I don't know which one is correct or whatever. 😬
Maybe it's just me I've been only seen references that look similar to the one you've given me and I guess my years of watching/reading fantasy archers have just been incorrect,
The bow and arrows is simply not as sexy as it used to be
I think it may look a little off because the arrow usually rests on smth (the ref you have has a special hold thing but the art version doesn't) so you may want to try putting the arrow resting on the index finger. A lot of times people wrap their index finger around/on the arrow to keep it in place next to the bow while they draw so you could try that too. Another thing is the perspective for the stance you're using makes the bowstring look relatively straight instead of bent due to resistance. Maybe tilting the bow/hold to be more vertical (the knuckles more perpendicular to the ground like in the ref) could help? Of course there's lots of different bow holds/styles and I'm definitely not an expert so don't take this too seriously lol
side note: Everything looks super amazing and I'm really excited to play!
The monsters at the end of the demo were just a bug that I kept there. It only happens if you stay long enough in the forest. I didn't think anyone would hang around that long so I didn't fix it.
no no. i was referring to the single monster which you can choose to fight at the end of the demo. the second stage with the blades coming from both sides was too hard for me and i was wondering weather anyone else had managed to beat him considering it's optional. i never met whatever you're referring to. great game btw. much love from europe and thank you for the replies
Oooh, you're playing the 2023 demo. That one was almost 1 hour long. The 2024 demo is completely different with only 15 minutes playtime compared to the 2023 demo. :D That boss is long gone now.
I have started playing this and have gotten a bit into the forest, will be finishing this but not today though! I have some early notes for you:
- Music, sfx and visual art are pretty much perfect, its so good I feel jealous.
- Story seems to be well thought out and interesting.
- The theme and mood is great.
- The dog is a good dog.
- Combat feels really good.
Now for some constructive feedback:
- You really need to have someone look over the English translation, while it gets the points across the text feels clunky and unnatural, even more so the dialogue.
- The standard rpgmaker emotion balloons do not fit with the rest of the exemplary good artstyle.
- The loading of text into the textboxes needs to be looked over, at least in the english version. Sometimes a single letter will be left over for the next box and often the text is being cut in a weird way.
Bugs:
- Door in first scene is misaligned.
- Graphical glitching on the sofa in first scene.
- Friend in first scene disappears if you talk to him from below.
- I entered the kitchen before I was supposed to and the game crashed. Tried it one more time and it worked.
- You can get stuck in the "invisible wall" in the forest and lock your game.
- Talkbubble was still active in parasiteboss.
- Talkbubbles appear next to characters in first scene even when you cant talk to them.
Looking forward to continuing my playthrough tomorrow!
Oh dang, and I thought it was bug-free. You're helping me a lot, thank you. For the English translation, I'm aware of that but I think I'll need help from a native English speaker if I want the translation to be perfect. Looking forward to hearing more of your feedback. 🙏🏻
Yeah, it sometimes happens. The Steam version worked fine but I don't remember what change I made that got the Itch version bugged with that error. I'll update the Itch demo version soon. Thank you for letting me know.
Got an error immediately after starting the game, right after confirming the difficulty.
Error
Uncaught TypeError: Cannot read property 'resolution' of null.
This pops up in my game too sometimes when i dev in rpgmaker, usually if I am trying to switch between showing something too quickly (frames) or if something like a soundeffect has been added but not defined. I will see if the browser version works for me. My computer is pure shit, so it might not be a problem on your end.
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Magicka horror mod)
It says this.eventMap is not itarable it happens on first checkpoint place l die to first boss when try to load the game this happens
Hi. Did you play the 2.2.2 version? The version fixed this issue.
l downloaded the game from playstore
If so please update to the latest version.
it says failed to load img/characters/decorations/%24block.png
nice game bruhh
I'll look into that. Thank you for telling me!
Uhmm...when I start the game, I get an error that says "TypeError: this.greenworksCore.on is not a function"
How could I fix it?
I'll work on a fix. An update should be here soon. In the time, you can try the Steam version and see if the demo there works.
cool game but also really hard.
Despite utlizing the swarm thing I still havent beaten the second phase of the parasite after like 6-7 tries.
cant really predict too well where it will go, unintentionally running into it every now and then.
also in the techniques section, in the flask column the left upgrade is written in non-english, something like "Tang so Stamina toi da len mot chut".
Might wanna make sure everything is written in the same language (preferably english) :-)
SPOILER:
for anyone wondering I figured out the parasites second phase pattern:
first top middle.
top left
top right
then to your position.
top right again.
then twice to your position.
and repeat.
so best chance to attack with swarm once the parasite starts the 3 fixed position attacks.
or, if youa re quick enough, when it does the singular top right attack.
but keep in mind that the grounded swarm takes a while and a position based attack might come before you can move away.
Also, for first phase, i just stood in the bottom right corner, waited for the spike pattern to show and like a second or so later moved a bit to the top left. and hit with swrm knife to the right when the ghost was miving up again. about 4 damge each hit. gets easy to do without taking much or any damge once you got the rythm down.
Also, not sure what I messed up.
but I got to the demo's end, replayed while keeping the equipment.
anyways, in the dna screen, I somehowmanaged to get an empty slot "equipped".
(the forth one in the first row on the left)
now no matter what slot I am on and press E, nothing happens.
cant "unequip" that empty slot, also cant equip the swarm slot on the right.
must have messed up something.
which makes thing ugly for me since my strategy for parasite second phase is based exclusively on the grounded swarm attack... :-D
Thanks for this I might've just quit the game and installed it if I didn't see this
beautiful
Fine art is great! But encountered a blocking bug and was killed by the first boss, displaying a TypeError this eventMap is not iterable
Did it happen after you load a save file?
Firstly, I saved the game and then entered the boss battle. When I failed, this bug appeared~
I've updated a fix. Try download version 2.2.2 and see if it's fixed. 🙏
need chinese!pls
I'm working on it!
Thay promo art is looking... off? Who made it?
Me. Why does it look off?
The way the arrow is being held??
And the image looks like it's been collage together kind of like a scrapbook... it could just be the image being artificially upsized; which is something I also do some a little bit familiar with that.
I took some inspiration from Google images and each person hold arrows differently. I don't keep the original reference image anymore but I've find new ones that share the same holding pose. I've never used a bow before so I don't know which one is correct or whatever. 😬
About the later issue. Does this one look better? https://x.com/sanghendrix96/status/1838523376421474727
Maybe it's just me I've been only seen references that look similar to the one you've given me and I guess my years of watching/reading fantasy archers have just been incorrect,
The bow and arrows is simply not as sexy as it used to be
I think it may look a little off because the arrow usually rests on smth (the ref you have has a special hold thing but the art version doesn't) so you may want to try putting the arrow resting on the index finger. A lot of times people wrap their index finger around/on the arrow to keep it in place next to the bow while they draw so you could try that too. Another thing is the perspective for the stance you're using makes the bowstring look relatively straight instead of bent due to resistance. Maybe tilting the bow/hold to be more vertical (the knuckles more perpendicular to the ground like in the ref) could help? Of course there's lots of different bow holds/styles and I'm definitely not an expert so don't take this too seriously lol
side note: Everything looks super amazing and I'm really excited to play!
Do you need any help with Russian translation out there? The game is awesome.
Hi there. If you're interested in translating the demo to Russian, feel free to join my Discord. :D
Tried out your demo!
Definitely gonna need a easier difficulty before I can enjoy it, can't even get past the first fight xD
You can try the Chicken mode when being asked if u're a dinosaur or a chicken.
I still get wrecked 🤣
🥲
played a bit of the demo on my channel. i absolutely CANNOT wait for this to come out. This looks So good
Oh darn, I think I need some optimization work to do. Thank you so much for playing the demo. I'm so glad you liked it!
This is a really fun game and I enjoyed it. The first boss fight gave me a bit of the dark souls feel to it. Keep it up.
Here's my channel for other games I have played. https://www.youtube.com/@Levont
Thank you for playing! I'm really glad you liked it!
i know there's another way but has anyone managed to defeat the monster in combat?
A streamer managed to defeat that after a lot of defeats hahaha.
parasite is possible, jsut need a good strategy. :-)
i beat the parasite at the beginning of the game, just not the monster at the end of the demo. it's optional to fight the monster.
The monsters at the end of the demo were just a bug that I kept there. It only happens if you stay long enough in the forest. I didn't think anyone would hang around that long so I didn't fix it.
no no. i was referring to the single monster which you can choose to fight at the end of the demo. the second stage with the blades coming from both sides was too hard for me and i was wondering weather anyone else had managed to beat him considering it's optional. i never met whatever you're referring to. great game btw. much love from europe and thank you for the replies
Oooh, you're playing the 2023 demo. That one was almost 1 hour long. The 2024 demo is completely different with only 15 minutes playtime compared to the 2023 demo. :D That boss is long gone now.
I have started playing this and have gotten a bit into the forest, will be finishing this but not today though! I have some early notes for you:
- Music, sfx and visual art are pretty much perfect, its so good I feel jealous.
- Story seems to be well thought out and interesting.
- The theme and mood is great.
- The dog is a good dog.
- Combat feels really good.
Now for some constructive feedback:
- You really need to have someone look over the English translation, while it gets the points across the text feels clunky and unnatural, even more so the dialogue.
- The standard rpgmaker emotion balloons do not fit with the rest of the exemplary good artstyle.
- The loading of text into the textboxes needs to be looked over, at least in the english version. Sometimes a single letter will be left over for the next box and often the text is being cut in a weird way.
Bugs:
- Door in first scene is misaligned.
- Graphical glitching on the sofa in first scene.
- Friend in first scene disappears if you talk to him from below.
- I entered the kitchen before I was supposed to and the game crashed. Tried it one more time and it worked.
- You can get stuck in the "invisible wall" in the forest and lock your game.
- Talkbubble was still active in parasiteboss.
- Talkbubbles appear next to characters in first scene even when you cant talk to them.
Looking forward to continuing my playthrough tomorrow!
Oh dang, and I thought it was bug-free. You're helping me a lot, thank you. For the English translation, I'm aware of that but I think I'll need help from a native English speaker if I want the translation to be perfect. Looking forward to hearing more of your feedback. 🙏🏻
Same problem in browser version, maybe you pushed an update and forgot to change something my guy?
Yeah, it sometimes happens. The Steam version worked fine but I don't remember what change I made that got the Itch version bugged with that error. I'll update the Itch demo version soon. Thank you for letting me know.
Got an error immediately after starting the game, right after confirming the difficulty.
Error
Uncaught TypeError: Cannot read property 'resolution' of null.
This pops up in my game too sometimes when i dev in rpgmaker, usually if I am trying to switch between showing something too quickly (frames) or if something like a soundeffect has been added but not defined. I will see if the browser version works for me. My computer is pure shit, so it might not be a problem on your end.