Version 1.5.0 - New feature: Idle/Walk/Run for Events!
This update brings you the feature you all have been requesting for months: Idle/Walk/Run support for events.
The usage is just as simple as how it is for gamePlayer:
Assign your event with a graphic has keyword _Idle like $David_Idle.png, then, make sure you have $David_Walk.png in your folder as well. Now, when David moves, he'll have walk animation.
Files
Hendrix_Animation_Solution.js (1.5.0) 122 kB
21 days ago
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RPG Maker Animation Solution - RPG Maker MZ Plugin
Easily display animations and bring your characters' actions to life!
Status | Released |
Category | Tool |
Author | Sang Hendrix |
Tags | Animation, plugin, RPG Maker, RPG Maker MV, RPG Maker MZ, sequences, spritesheet |
More posts
- Tutorials for the plugin has been added1 day ago
- Ver 1.4.5 - New feature: New target to display animation on66 days ago
- Ver 1.4.4 - Bug fix: Hue69 days ago
- Ver 1.4.3 - 2 new features94 days ago
- Ver 1.4.2 - Improved Idle AnimationApr 24, 2025
- Ver 1.4.1 - Step Animation bug fixApr 23, 2025
- Ver 1.4.0 - 8 Directions support is here!Apr 22, 2025
- Ver 1.3.7 - Web/Mobile bug fixMar 30, 2025
Comments
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Nice update and thanks a lot for this, also have you thought of making a plugin that enables animating images and displaying them on a part of the screen?
For example having a full body portrait of the character (not the pixel sprite more like a higher res image of the character) at the right side of the screen that plays a character_idle animation and when our player is attacked the idle animation plays a hit animation and then it changes to character_damaged animation.
So the plugin would be for displaying the images and animating them by cycling to frames or selecting each frame, and to be able to change the image and its animations by variables like health being low, or an event triggering a variable or things like that.
I would buy that plugin if you ever make it, maybe there are alternatives out there but I would prefer yours to ensure compatibility with the rest of your plugins.