Version 1.5.0 - New feature: Idle/Walk/Run for Events!
This update brings you the feature you all have been requesting for months: Idle/Walk/Run support for events.
The usage is just as simple as how it is for gamePlayer:
Assign your event with a graphic has keyword _Idle like $David_Idle.png, then, make sure you have $David_Walk.png in your folder as well. Now, when David moves, he'll have walk animation.
Files
Hendrix_Animation_Solution.js (1.5.0) 122 kB
Jul 15, 2025
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RPG Maker Animation Solution - RPG Maker MZ Plugin
Easily display animations and bring your characters' actions to life!
| Status | Released |
| Category | Tool |
| Author | Sang Hendrix |
| Tags | Animation, plugin, RPG Maker, RPG Maker MV, RPG Maker MZ, sequences, spritesheet |
More posts
- Version 1.5.6 - Bug fix and adjustment9 days ago
- Version 1.5.5 - New Scale In effects10 days ago
- Version 1.5.4c - An adjustment to events21 days ago
- Version 1.5.4b - Dot Move compatibility24 days ago
- Version 1.5.4a - An adjustment to Follower27 days ago
- Version 1.5.4 - New Feature: Single Row Spritesheet32 days ago
- Version 1.5.3b - New features34 days ago
- Version 1.5.3a - Running bug fix39 days ago
- Version 1.5.3 - New features and adjustment40 days ago
- Version 1.5.2 - Stick Mode adjustment81 days ago

Comments
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Nice update and thanks a lot for this, also have you thought of making a plugin that enables animating images and displaying them on a part of the screen?
For example having a full body portrait of the character (not the pixel sprite more like a higher res image of the character) at the right side of the screen that plays a character_idle animation and when our player is attacked the idle animation plays a hit animation and then it changes to character_damaged animation.
So the plugin would be for displaying the images and animating them by cycling to frames or selecting each frame, and to be able to change the image and its animations by variables like health being low, or an event triggering a variable or things like that.
I would buy that plugin if you ever make it, maybe there are alternatives out there but I would prefer yours to ensure compatibility with the rest of your plugins.