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RPG Maker Animation Solution - RPG Maker MZ Plugin
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Devlog
Ver 1.2.8 - Bug fix
March 08, 2025
by
Sang Hendrix
3
Fixed an issue related to detectedWalkGraphic is not defined after load game...
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Ver 1.2.7 - Idle Walk Run improvement
March 08, 2025
by
Sang Hendrix
1
[1.2.7] Improved automatic detection for Idle Walk Run...
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Ver 1.2.6 - Frame keyword adjustment
March 07, 2025
by
Sang Hendrix
5
By default you have to name your file with keyword fx to identify the number of frames. e.g. $something_f8.png (8 frames). This can lead to some conflict if you name your file $Stuff1.png. With ver 1...
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Ver 1.2.5 - Better Idle, Walk and Run!
March 06, 2025
by
Sang Hendrix
7
Previously, you had to manually assign specific images to the Idle and Walk parameters, which made the plugin less flexible. If you switched your player graphic to something different from those prede...
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Ver 1.2.3 - Massive bug fix and new demo
February 08, 2025
by
Sang Hendrix
7
A bug related to Import has been fixed and a new demo is also available to download. The demo now uses the most current features from the latest version...
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Ver 1.2.2 - Friendly adjustment
January 18, 2025
by
Sang Hendrix
3
This is an adjustment that will make your experience easier, but be caution when updating to this version because you might need to change stuff in your project if you've already used the older versio...
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Ver 1.2.0 - Preload assets, memory analysis and more
January 07, 2025
by
Sang Hendrix
4
In this update: New feature: Preload files and keep them in memory forever New feature: Check cache memory New adjustment: If Hendrix RPG Maker Action Combat is on then the custom animation will auto...
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Ver 1.1.1 - New feature and adjustment
January 05, 2025
by
Sang Hendrix
3
[ver 1.1.1] New feature: Origin - Set origin/anchor of your animation New adjustment: Z Index now support "auto", which it uses its event z-index. "auto" is also now set as default instead of 8. With...
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Ver 1.1.0 - New feature: Walk and Idle support for player!
December 22, 2024
by
Sang Hendrix
3
With this version, you can now set the default idle animation and walk animation for the player. Meaning if you don't move, the animation will play a certain animation and the same goes for moving...
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Ver 1.0.6 - New feature: Play animation in reverse
December 20, 2024
by
Sang Hendrix
3
With this version, the command Show Animation now supports play animations in reverse. The option is inside Visual Settings, you can simply toggle it on or off...
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Ver 1.0.5 - this.playFrames adjustments
December 16, 2024
by
Sang Hendrix
1
Ver 1.0.5 this.playFrames now can play frames in reverse A bug fix to this.playFrames for not sticking to last frame after finished playing...
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Ver 1.0.4 - Bug fix and new feature!
December 15, 2024
by
Sang Hendrix
2
[ver 1.0.4] New Feature: An option to display animations in nearest mode, it's best for pixel art Bug fixes: Stick Mode now takes account of offset Bug fixes: Making this.toFrame(x) feature to work mo...
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Ver 1.0.2 - New command: Remove Animation
December 14, 2024
by
Sang Hendrix
1
This update brings you a new plugin command: Remove Animation. You can remove any animation from an event id or a specific animation using the Note you assigned to an animation...
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Ver 1.0.1 - Bug fix for 8 characters spritesheet
December 07, 2024
by
Sang Hendrix
3
Ver 1.0.1 Fixed a bug where rapidly changing the character's direction would cause the walking animation to stop when using an 8-character spritesheet. To clarify, the plugin now only affects spritesh...
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RPG Maker Animation Solution releases
November 29, 2024
by
Sang Hendrix
5
The RPG Maker Animation Solution plugin for RPG Maker MZ is designed for all types of games where you want characters to perform custom actions using unlimited spritesheets—overcoming RPG Maker's de...
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