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RPG Maker Animation Solution - RPG Maker MZ Plugin
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Devlog
Ver 1.3.7 - Web/Mobile bug fix
March 30, 2025
by
Sang Hendrix
4
Feature idle walk run detection now use manifest.json when your game run on web/mobile environments. Remember to turn on Preload, put your character folder in there and run once in desktop first for t...
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Ver 1.3.6 - Fixed player movement route bug
March 25, 2025
by
Sang Hendrix
7
If you use Movement Route to Player, controlling the player move somewhere, the player graphic will stick to frame 1 of his spritesheet. Well this update fixed that...
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Ver 1.3.5 - Character Draw bug fix
March 25, 2025
by
Sang Hendrix
7
Fixed an issue where characters being drawn in windows like window save/load show the whole spritesheet...
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Ver 1.3.4 - Character animation bug fix
March 19, 2025
by
Sang Hendrix
4
I highly recommend to update to this ver. I can't describe this change as it's quite technical but just update it. đ„°đ„°...
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Ver 1.3.3 - New feature: Ending animation and adjustments
March 18, 2025
by
Sang Hendrix
4
New feature: You can now assign Opening and Ending animation to each animation shown via command Show Animation. Animations included: Fade in, Fade out, Scale in, Scale out Adjustment: The character w...
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Ver 1.3.2 - Bug fix and new animation feature
March 17, 2025
by
Sang Hendrix
5
New feature: Show Animation now has 2 new param which to have opening animation: Fade in, Scale in Fixed a bug related to batch updating causing z-index to change interruptly...
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Ver 1.3.1 - New Feature: Animation Effect
March 16, 2025
by
Sang Hendrix
5
This update introduces an exciting new feature: Animation Effect , complete with two included effectsâFade Out and Scale Out. If your VFX sprites tend to end abruptly and youâre not in the mood to...
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Ver 1.3.0 - Performance Optimization and adjustments
March 14, 2025
by
Sang Hendrix
5
This update brings performance optimization and also: Walk Idle Run now works with standard RPG Maker spritesheet (3 frames, $filename.png) All extended frame spritesheet ($filename_fx.png) now all st...
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Ver 1.2.9 - Adjustment to Game Event Setup
March 13, 2025
by
Sang Hendrix
4
- For events with extended frame (fx), they'll start at first frame by default without the need to use Change Image command in Movement Route. - Slightly optimized performance by cache rotation...
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Ver 1.2.8 - Bug fix
March 08, 2025
by
Sang Hendrix
5
Fixed an issue related to detectedWalkGraphic is not defined after load game...
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Ver 1.2.7 - Idle Walk Run improvement
March 08, 2025
by
Sang Hendrix
3
[1.2.7] Improved automatic detection for Idle Walk Run...
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Ver 1.2.6 - Frame keyword adjustment
March 07, 2025
by
Sang Hendrix
5
By default you have to name your file with keyword fx to identify the number of frames. e.g. $something_f8.png (8 frames). This can lead to some conflict if you name your file $Stuff1.png. With ver 1...
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Ver 1.2.5 - Better Idle, Walk and Run!
March 06, 2025
by
Sang Hendrix
7
Previously, you had to manually assign specific images to the Idle and Walk parameters, which made the plugin less flexible. If you switched your player graphic to something different from those prede...
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Ver 1.2.3 - Massive bug fix and new demo
February 08, 2025
by
Sang Hendrix
7
A bug related to Import has been fixed and a new demo is also available to download. The demo now uses the most current features from the latest version...
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Ver 1.2.2 - Friendly adjustment
January 18, 2025
by
Sang Hendrix
3
This is an adjustment that will make your experience easier, but be caution when updating to this version because you might need to change stuff in your project if you've already used the older versio...
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Ver 1.2.0 - Preload assets, memory analysis and more
January 07, 2025
by
Sang Hendrix
4
In this update: New feature: Preload files and keep them in memory forever New feature: Check cache memory New adjustment: If Hendrix RPG Maker Action Combat is on then the custom animation will auto...
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Ver 1.1.1 - New feature and adjustment
January 05, 2025
by
Sang Hendrix
3
[ver 1.1.1] New feature: Origin - Set origin/anchor of your animation New adjustment: Z Index now support "auto", which it uses its event z-index. "auto" is also now set as default instead of 8. With...
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Ver 1.1.0 - New feature: Walk and Idle support for player!
December 22, 2024
by
Sang Hendrix
3
With this version, you can now set the default idle animation and walk animation for the player. Meaning if you don't move, the animation will play a certain animation and the same goes for moving...
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Ver 1.0.6 - New feature: Play animation in reverse
December 20, 2024
by
Sang Hendrix
3
With this version, the command Show Animation now supports play animations in reverse. The option is inside Visual Settings, you can simply toggle it on or off...
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Ver 1.0.5 - this.playFrames adjustments
December 16, 2024
by
Sang Hendrix
1
Ver 1.0.5 this.playFrames now can play frames in reverse A bug fix to this.playFrames for not sticking to last frame after finished playing...
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Ver 1.0.4 - Bug fix and new feature!
December 15, 2024
by
Sang Hendrix
2
[ver 1.0.4] New Feature: An option to display animations in nearest mode, it's best for pixel art Bug fixes: Stick Mode now takes account of offset Bug fixes: Making this.toFrame(x) feature to work mo...
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Ver 1.0.2 - New command: Remove Animation
December 14, 2024
by
Sang Hendrix
1
This update brings you a new plugin command: Remove Animation. You can remove any animation from an event id or a specific animation using the Note you assigned to an animation...
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Ver 1.0.1 - Bug fix for 8 characters spritesheet
December 07, 2024
by
Sang Hendrix
3
Ver 1.0.1 Fixed a bug where rapidly changing the character's direction would cause the walking animation to stop when using an 8-character spritesheet. To clarify, the plugin now only affects spritesh...
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RPG Maker Animation Solution releases
November 29, 2024
by
Sang Hendrix
5
The RPG Maker Animation Solution plugin for RPG Maker MZ is designed for all types of games where you want characters to perform custom actions using unlimited spritesheetsâovercoming RPG Maker's de...
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