Ver 1.2.5 - Better Idle, Walk and Run!
Previously, you had to manually assign specific images to the Idle and Walk parameters, which made the plugin less flexible. If you switched your player graphic to something different from those predefined files, the plugin wouldn’t properly manage the idle and walk states.
With this updated version, all you need to do is prepare your graphical files and name them with terms like "Idle" or "Walk," and the plugin will automatically recognize and apply them. Even better, you can customize the keywords to suit your needs—use alternatives like "Idle," "Moving," or "Standing," "Running," and so on, for greater flexibility.
Changelog:
- The thing above
- Running Animation support
- Character Animation feature will be enabled by default, no longer need to assign it to a switch.
Files
Hendrix_Animation_Solution.js (1.2.5) 73 kB
44 days ago
Get RPG Maker Animation Solution - RPG Maker MZ Plugin
Buy Now$9.99 USD or more
RPG Maker Animation Solution - RPG Maker MZ Plugin
Easily display animations and bring your characters' actions to life!
Status | Released |
Category | Tool |
Author | Sang Hendrix |
Tags | Animation, plugin, RPG Maker, RPG Maker MV, RPG Maker MZ, sequences, spritesheet |
More posts
- Ver 1.3.7 - Web/Mobile bug fix19 days ago
- Ver 1.3.6 - Fixed player movement route bug24 days ago
- Ver 1.3.5 - Character Draw bug fix25 days ago
- Ver 1.3.4 - Character animation bug fix31 days ago
- Ver 1.3.3 - New feature: Ending animation and adjustments32 days ago
- Ver 1.3.2 - Bug fix and new animation feature33 days ago
- Ver 1.3.1 - New Feature: Animation Effect33 days ago
- Ver 1.3.0 - Performance Optimization and adjustments36 days ago
- Ver 1.2.9 - Adjustment to Game Event Setup36 days ago
- Ver 1.2.8 - Bug fix41 days ago
Comments
Log in with itch.io to leave a comment.
Wait...what? 1.2.5? from 1.3.0? It downgraded? And thank you for the running animation! <3
1.3.0 is RPG Maker Action Combat. 1.2.5 is the Animation Solution alone. You can download this one and overwrite with the one in Action Combat to update it. :)
Oooooh, I see, so sorry, now I understand!