Ver 1.2.5 - Better Idle, Walk and Run!
Previously, you had to manually assign specific images to the Idle and Walk parameters, which made the plugin less flexible. If you switched your player graphic to something different from those predefined files, the plugin wouldn’t properly manage the idle and walk states.
With this updated version, all you need to do is prepare your graphical files and name them with terms like "Idle" or "Walk," and the plugin will automatically recognize and apply them. Even better, you can customize the keywords to suit your needs—use alternatives like "Idle," "Moving," or "Standing," "Running," and so on, for greater flexibility.

Changelog:
- The thing above
- Running Animation support
- Character Animation feature will be enabled by default, no longer need to assign it to a switch.
Files
Hendrix_Animation_Solution.js (1.2.5) 73 kB
Mar 06, 2025
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RPG Maker Animation Solution - RPG Maker MZ Plugin
All essential sprite/animation features packed into one plugin
| Status | Released |
| Category | Tool |
| Author | Sang Hendrix |
| Tags | Animation, plugin, RPG Maker, RPG Maker MV, RPG Maker MZ, sequences, spritesheet |
More posts
- Version 2.0.5 - Fixed an issue with "!"1 day ago
- Version 2.0.4 - Rotation Improvement4 days ago
- Version 2.0.3 - New feature: Custom animation speed and more11 days ago
- Version 2.0.2 - Remove VFX bug fix18 days ago
- Version 2.0.1 - Critical Bug Fix19 days ago
- Version 2.0.0 - Massive Overhaul and VFX Designer!22 days ago
- Version 1.5.6 - Bug fix and adjustment35 days ago
- Version 1.5.5 - New Scale In effects36 days ago
- Version 1.5.4c - An adjustment to events48 days ago
- Version 1.5.4b - Dot Move compatibility50 days ago

Comments
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Wait...what? 1.2.5? from 1.3.0? It downgraded? And thank you for the running animation! <3
1.3.0 is RPG Maker Action Combat. 1.2.5 is the Animation Solution alone. You can download this one and overwrite with the one in Action Combat to update it. :)
Oooooh, I see, so sorry, now I understand!