Ver 1.2.5 - Better Idle, Walk and Run!
Previously, you had to manually assign specific images to the Idle and Walk parameters, which made the plugin less flexible. If you switched your player graphic to something different from those predefined files, the plugin wouldn’t properly manage the idle and walk states.
With this updated version, all you need to do is prepare your graphical files and name them with terms like "Idle" or "Walk," and the plugin will automatically recognize and apply them. Even better, you can customize the keywords to suit your needs—use alternatives like "Idle," "Moving," or "Standing," "Running," and so on, for greater flexibility.

Changelog:
- The thing above
- Running Animation support
- Character Animation feature will be enabled by default, no longer need to assign it to a switch.
Files
Hendrix_Animation_Solution.js (1.2.5) 73 kB
Mar 06, 2025
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RPG Maker Animation Solution - RPG Maker MZ Plugin
All essential sprite/animation features packed into one plugin
| Status | Released |
| Category | Tool |
| Author | Sang Hendrix |
| Tags | Animation, plugin, RPG Maker, RPG Maker MV, RPG Maker MZ, sequences, spritesheet |
More posts
- Version 2.0.5 - Fixed an issue with "!"14 days ago
- Version 2.0.4 - Rotation Improvement16 days ago
- Version 2.0.3 - New feature: Custom animation speed and more24 days ago
- Version 2.0.2 - Remove VFX bug fix30 days ago
- Version 2.0.1 - Critical Bug Fix32 days ago
- Version 2.0.0 - Massive Overhaul and VFX Designer!34 days ago
- Version 1.5.6 - Bug fix and adjustment48 days ago
- Version 1.5.5 - New Scale In effects49 days ago
- Version 1.5.4c - An adjustment to events60 days ago
- Version 1.5.4b - Dot Move compatibility62 days ago

Comments
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Wait...what? 1.2.5? from 1.3.0? It downgraded? And thank you for the running animation! <3
1.3.0 is RPG Maker Action Combat. 1.2.5 is the Animation Solution alone. You can download this one and overwrite with the one in Action Combat to update it. :)
Oooooh, I see, so sorry, now I understand!