Ver 1.2.2 - Friendly adjustment
This is an adjustment that will make your experience easier, but be caution when updating to this version because you might need to change stuff in your project if you've already used the older versions.
1. Instead of using this.toFrame and this.playFrames, you can now also use toFrame and playFrames (without this.)
2. (be cautious with this change)
Before, to play a 6 frames spritesheet, you'll use playFrames(0, 5, x), which doesn't really reflect what you actually see as you have to minus 1. Now, it'll reflect what you actually see, meaning you'll use playFrames(1,6, x). toFrame is also updated.
Files
Hendrix_Animation_Solution_v1.2.2.zip 14 kB
50 days ago
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RPG Maker Animation Solution - RPG Maker MZ Plugin
Easily display animations and bring your characters' actions to life!
Status | Released |
Category | Tool |
Author | Sang Hendrix |
Tags | Animation, plugin, RPG Maker, RPG Maker MV, RPG Maker MZ, sequences, spritesheet |
More posts
- Ver 1.2.8 - Bug fix18 hours ago
- Ver 1.2.7 - Idle Walk Run improvement1 day ago
- Ver 1.2.6 - Frame keyword adjustment2 days ago
- Ver 1.2.5 - Better Idle, Walk and Run!3 days ago
- Ver 1.2.3 - Massive bug fix and new demo29 days ago
- Ver 1.2.0 - Preload assets, memory analysis and more60 days ago
- Ver 1.1.1 - New feature and adjustment62 days ago
- Ver 1.1.0 - New feature: Walk and Idle support for player!77 days ago
- Ver 1.0.6 - New feature: Play animation in reverse78 days ago
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