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Can this plugin detect and translate text generated by other plugins? That is a current issue with the localization plugin I'm using now.

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It can. If you fail to do it, feel free to add my Discord and I'll do it for you: Sang Hendrix #3505

It has a lot of hidden features special thanks to an amazing client I worked with so I haven't had the chance to document those features yet. 😬

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Highly recommended for anyone looking for an efficient and easy-to-manage localization tool!

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Wow this is impressive :'O Will definitely use it when I reach that phase of my project :D

Thanks!

I noticed your excellent efforts in localization, especially the emphasis on "non-destructiveness", but I have some suggestions for improvement.

1. Translator++ is currently the best RPG Maker localization tool, and I think that creating a workflow should not ignore Translator++.

2. There is currently an advanced way to deal with "destructiveness", which is to directly add corresponding identifiers to each original text in the project. For example, before: Hello, after: {Hello}

Then use the automated processing script to process only the text that has not yet been added with the before and after identifiers

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I don't use Translator++ so can't really tell. It's up to the user to choose what's best, I guess. For the destructiveness, the point of this plugin is so the user doesn't need to add or replace anything to the text from editor, so adding {} is already destructive.