Massive update, version 2.0.0
This version introduces the Smart Sheet Editor, which you can open directly within your game to translate side-by-side with gameplay.
The editor automatically scrolls and highlights the lines spoken by in-game characters, helping you or your translator clearly understand the context. This dramatically improves translation accuracy and efficiency. This means you no longer need to use spreadsheet or Excel, but, you can still use them if you choose to.
Check out the video below to see it in action!
Files
Hendrix_Localization_v2.0.0.zip (MV/MZ) 63 kB
1 day ago
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Non-Destructive Localization - Plugin for RPG Maker MV/MZ
Auto generate translation file and translate your game without replacing your in-editor text
Status | Released |
Category | Tool |
Author | Sang Hendrix |
Tags | auto, localization, non-destructive, plugin, RPG Maker, RPG Maker MV, RPG Maker MZ, translate |
More posts
- Version 1.5.9 - Font Adjustment56 days ago
- How to add Language option to YEP Option Core plugin69 days ago
- Version 1.5.8 - Backend Improvement70 days ago
- Ver 1.5.7 - New feature: Extract Map Display NameJun 18, 2025
- Ver 1.5.6 - New feature: Localize Game TitleJun 03, 2025
- Ver 1.5.5 - Bug fix to Name Column MZMay 31, 2025
- Ver 1.5.4 - Bug fix: Languages not load on scene bootMay 25, 2025
- Ver 1.5.3 - New feature: Localize Title Screen backgroundApr 28, 2025
Comments
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Hi, I tried the plugin and I find it very nice, but I have a request...
I put for example "Bar Customer" in the names. Can that also be made localizable?
What do you mean in the names?
If you mean speaker name, then yes, it's translatable. Pretty much your whole game can be translated.
I mean this, how can I translate it into both English and Italian or other languages?
In the .exel file I have only one column for names.