Ver 1.4.0 - Deloyed project bug fix and price update


Hi everyone!

Along with updating the plugin to version 1.4.0, I’ve fixed a bug where deployed projects couldn’t read the translation file unless you copied and pasted it into the same folder as Game.exe. This issue only happened with RPG Maker MV. Now, you just need to deploy your game, and everything will work automatically—no extra steps required, saving you some time!

I also want to let you know about a price update for this plugin.

Since the plugin’s release, it has gained a lot more features compared to when it first launched. It’s now compatible with more plugins, and I’ve added new functions to make your development process smoother and easier.

With all these improvements, I believe the new price better reflects the value the plugin brings to your projects. This isn’t just about adding features—it’s about saving you time, reducing frustration, and providing a tool that grows alongside your needs.

Additionally, I’ve put a lot of effort into frequent updates and ensuring the plugin is compatible with other tools. On top of that, I’ve always tried my best to offer personalized 1-on-1 support to help you quickly solve any issues.

Because of this, I’ve decided to increase the price by $2. I hope you understand, and I truly appreciate your continued support—it means so much to me. I believe the plugin is still reasonably priced considering its features and the time it saves you, and I promise to keep improving it with even more updates and better support in the future.

Thank you for making this plugin a part of your projects. I’m excited to see how it helps bring your ideas to life!

Files

Hendrix_Localization.js (1.4.0) (MV/MZ) 91 kB
38 days ago

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Comments

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(+1)(-1)

I’d recommend this localization plugin to anyone who needs one for RPGMaker. In fact, the value it brings far exceeds its current price. Thank you for creating this plugin!

(+1)

Thank you so much for the kind words! 🙏