Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Non-Destructive Localization - Plugin for RPG Maker MV/MZ

Auto generate translation file and translate your game without replacing your in-editor text · By Sang Hendrix

Community

New topic
4
Topics

Recent updates

Ver 1.3.0 - Change languages via script calls
1
[ver 1.3.0] New feature: Change languages via script call. Simply call a script: changeToLanguage('symbol') to change to language with the symbol you setup in y...
1 file
Ver 1.2.6 - Minor bug fixes
2
[Ver 1.2.6] (MZ) Fixed an issue related to escape codes in Namebox (MV) Fixed an issue related to YEP MessageCore when entering Window Item (Maximum Call Stack)...
1 file
Ver 1.2.5 - Critical bug fixes
2
[ver 1.2.5] - Fixed an issue related to the battle game message being pushed to the next regular show message command. - Fixed an issue related to old messages...
1 file
Ver 1.2.4 - Scroll Text fixes and other bugs fix
4
[ver 1.2.4] - (MZ) Fixed an issue related to Escape code <something> in Show Choices - (MZ) Fixed an issue that made the Name box doesn't scale with translated...
1 file
Ver 1.2.3 - Export Names (MZ) and a bunch of bug fix
2
CHANGELOG [ver 1.2.3] - You can now export Name from messages to the translation file (MZ only). - Fixed an issue Word Wrap from YEP Core Message doesn't wrap (...
1 file
Ver 1.2.0 - HUGE update!
4
In this update, I bring you brand new features that will help the translation work to be even less exhausting. - Added the feature to extract plugin commands (n...
1 file
Ver 1.1.0 - Change language at Scene Title
2
[Ver 1.1.0] Special thanks to Valium for requesting this feature. You now have the option to add the language selection command to the Scene Title command list...
1 file
Ver 1.0.9 - Mobile bug fixes
1
This update should fix an issue when you run your game on mobile devices...
Topic
Last post
Hi there, This plugin looks great! I've just purchased it. One issue I am having though is that my game uses another plu...
started by chriscote 2 days ago
3 replies
23 views
Hi I have a question regarding the scroll text: I have a text (S) at the beginning of the game that basically narrates t...
started by Chuepa 24 days ago
23 replies
150 views
Hello, it's really amazing you made plugin that I can translate easily, but I do have a questions: 1) When I start to pl...
started by Ancient Eagle 24 days ago
3 replies
62 views
Character names do not appear in the CSV. This happens when I set the "Exclude Name Text" variable to true or false. Is...
started by Mangotronics Decorporated 30 days ago
6 replies
95 views