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Non-Destructive Localization - Plugin for RPG Maker MV/MZ

Auto generate translation file and translate your game without replacing your in-editor text · By Sang Hendrix

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Topics

Recent updates

Ver 1.4.5 - New feature: Extract Script Call
2
Script call commands can now be extracted and you can translate them normally like any other regular text...
1 file
Ver 1.4.4 - New feature: Extract Play Movies
4
Similar to Extract Show Pictures, you can now extract play movie commands to exact movies file name. Then in each language column, you can assign a different fi...
1 file
Ver 1.4.3 - New feature: Automatic separator
4
You might not know, but in some regions, they use '; instead of ',' as the separator and vice versa. That makes the generated CSV file look like a mess when ope...
1 file
Ver 1.4.2 - Now compatible with Tyruswoo_BigChoiceLists
2
Like the title said. The plugin is now compatible with Tyruswoo_BigChoiceLists plugin. Simply put Hendrix_Localization below BigChoiceList plugin...
1 file
Ver 1.4.1 - Added tutorials to the plugin
2
A lot of you guys missed the video tutorials so you guys didn't know what else this plugin could do, and that led you guys to do manual stuff without knowing th...
1 file
Ver 1.4.0 - Deloyed project bug fix and price update
2
2
Hi everyone! Along with updating the plugin to version 1.4.0, I’ve fixed a bug where deployed projects couldn’t read the translation file unless you copied...
1 file
Ver 1.3.2 - New feature: Extract comments
1
In this version, you can now extract comments (the green text) to the translation file! The plugin is now also compatible with YEP Common Event Menu. It's a ver...
1 file
Ver 1.3.1 - Now compatible with Eli Choice Manager
2
Like the title said :D Using this plugin along with Eli Choice Manager (Hakuen) will no longer cause the choices to not appear...
1 file
Topic
Last post
I would like to know if its ready to display the option to change the language on VisuMZ's Options Core, and if it is, h...
started by Yarny Games 31 days ago
2 replies
84 views
Interesting about this because my in-house localization plugin isn’t compatible with the project I’m working on (Hav...
started by Daybloom Project 40 days ago
1 reply
75 views
Hi, I just bought the plugin. In your video, the csv is clean to edit in Excel, as every entry is in a separate cell. Wh...
started by mesmerizeSQ 45 days ago
8 replies
93 views
Hi, this plugin looks great. Is it compatible with Galv's Message Styles for MZ and Galv's Timed Message popups for MV?...
started by mesmerizeSQ 53 days ago
2 replies
94 views
Can this translation access text generated by other plugins? For example, if I used Yanfly's External Links plugin to ad...
started by HitherYon Games 56 days ago
1 reply
59 views
Are there any plans to add support for translating plugin parameters? Even something like a code that could be used to w...
started by chriscote 76 days ago
2 replies
58 views
There is an incompatibility between this and a popular choice manager plugin by Hakuen Studio ( https://hakuenstudio.itc...
started by chriscote 86 days ago
2 replies
56 views
I am thinking of purchasing this great plugin. Is it possible to translate the names and detailed descriptions of items...
started by hex4448 88 days ago
1 reply
69 views
Hi there, This plugin looks great! I've just purchased it. One issue I am having though is that my game uses another plu...
started by chriscote 94 days ago
3 replies
97 views
Hi I have a question regarding the scroll text: I have a text (S) at the beginning of the game that basically narrates t...
started by Chuepa Oct 28, 2024
23 replies
220 views
Hello, it's really amazing you made plugin that I can translate easily, but I do have a questions: 1) When I start to pl...
started by Ancient Eagle Oct 27, 2024
3 replies
92 views
Character names do not appear in the CSV. This happens when I set the "Exclude Name Text" variable to true or false. Is...
started by Mangotronics Decorporated Oct 21, 2024
6 replies
149 views