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Non-Destructive Localization - Plugin for RPG Maker MV/MZ

Auto generate translation file and translate your game without replacing your in-editor text · By Sang Hendrix

Community

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Topics

Recent updates

Ver 1.5.7 - New feature: Extract Map Display Name
4
Map Display Name can now be extracted and translated...
1 file
Auto generate translation file and translate your game without replacing your in-editor text
Ver 1.5.6 - New feature: Localize Game Title
6
Game title is now extractable and localizable...
1 file
Auto generate translation file and translate your game without replacing your in-editor text
Ver 1.5.5 - Bug fix to Name Column MZ
6
Now, nameboxes from messages that are in the Troop database or Common Event database will be extracted if Create Name Column (MZ) is enabled...
1 file
Ver 1.5.4 - Bug fix: Languages not load on scene boot
5
Fixed issue that doesn't load languages when game start...
1 file
Auto generate translation file and translate your game without replacing your in-editor text
Ver 1.5.3 - New feature: Localize Title Screen background
7
This version comes with a new feature similar to localize Show Pictures, you can now localize Title Screen backgrounds. Meaning in each different languages, you...
1 file
Ver 1.5.2 - States message now localizable
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States messages from database, like %1 has fallen! now localizable...
1 file
Ver 1.5.1 - All message in database is now translatable
5
Everything in this column is now localizable...
1 file
Auto generate translation file and translate your game without replacing your in-editor text
Ver 1.5.0 - Turn-based %1 %2 stuff now translatable
3
Lines like %1 attacks! (tend to show in turn-based combat system) will now be localized...
1 file
22 topics · Next page
Topic
Last post
It seems like the option to extract Map Names extracts the Name of the map instead of the Display Name . Is there a way...
started by Ravenhood 19 days ago
5 replies
40 views
Hello, I have several messages that are not translated in the game, they all display the original version, all these mes...
started by jeremy0snake 47 days ago
2 replies
85 views
The plugin works great for me with Galv Message Styles, but for some reason with Galv Timed Message Popups the translati...
started by kyhynngy oyuur 59 days ago
3 replies
107 views
Hello amigo! First of all, amazing plugin! I have a question, is it possible to make it compatible with Yep Options Core...
started by Squiks 73 days ago
5 replies
80 views
Your innovative and high-quality plugin is incredibly powerful. I am using it in my RPGMV game. I have one question: Is...
started by NjyaCallGate 88 days ago
2 replies
85 views
Hiii I have this extrange bug... When I export the full game, when testing the game, the script doesn't automatically ac...
started by Altair_AML 88 days ago
6 replies
86 views
i extract name and csv looks like this it only show original name column how can i translate en, cn name? make column ma...
started by ooooooonfdfasn 91 days ago
3 replies
81 views
I'm a Japanese person who uses MZ. I purchased a plugin to make it compatible with English speakers. In Japan, plugins l...
started by fortress13games 95 days ago
3 replies
105 views
Hi, I have seen that some of your plugins have AI generated code. Has this one also been made with AI? It's important fo...
started by cathxart Mar 21, 2025
1 reply
175 views
In the two images you can see the plugin resizes the window for the text command for changing color ( \c[v] ) . Is this...
started by TheDarkLight Mar 09, 2025
3 replies
91 views
I would like to know if its ready to display the option to change the language on VisuMZ's Options Core, and if it is, h...
started by Yarny Games Jan 21, 2025
2 replies
174 views
Interesting about this because my in-house localization plugin isn’t compatible with the project I’m working on (Hav...
started by Daybloom Project Jan 12, 2025
1 reply
149 views
Hi, I just bought the plugin. In your video, the csv is clean to edit in Excel, as every entry is in a separate cell. Wh...
started by mesmerizeSQ Jan 06, 2025
8 replies
181 views
Hi, this plugin looks great. Is it compatible with Galv's Message Styles for MZ and Galv's Timed Message popups for MV?...
started by mesmerizeSQ Dec 30, 2024
2 replies
199 views
Can this translation access text generated by other plugins? For example, if I used Yanfly's External Links plugin to ad...
started by HitherYon Games Dec 26, 2024
1 reply
119 views
Are there any plans to add support for translating plugin parameters? Even something like a code that could be used to w...
started by Welcome to Elderfield Dec 07, 2024
2 replies
97 views
There is an incompatibility between this and a popular choice manager plugin by Hakuen Studio ( https://hakuenstudio.itc...
started by Welcome to Elderfield Nov 26, 2024
2 replies
101 views
I am thinking of purchasing this great plugin. Is it possible to translate the names and detailed descriptions of items...
started by hex4448 Nov 25, 2024
1 reply
96 views
Hi there, This plugin looks great! I've just purchased it. One issue I am having though is that my game uses another plu...
started by Welcome to Elderfield Nov 18, 2024
3 replies
180 views
Hi I have a question regarding the scroll text: I have a text (S) at the beginning of the game that basically narrates t...
started by Chuepa Oct 28, 2024
23 replies
272 views