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Non-Destructive Localization - Plugin for RPG Maker MV/MZ

Auto generate translation file and translate your game without replacing your in-editor text · By Sang Hendrix

Community

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24
Topics

Recent updates

How to add Language option to YEP Option Core plugin
3
Here is a tutorial made by Alasthorn . Special thanks to Alasthorn for a great tutorial that will help YEP Option Core users. Functions: , Make Option Code , th...
Version 1.5.8 - Backend Improvement
5
Cleaned some console.log left over from multiple debugging sessions Beautified the code...
1 file
Ver 1.5.7 - New feature: Extract Map Display Name
4
Map Display Name can now be extracted and translated...
1 file
Auto generate translation file and translate your game without replacing your in-editor text
Ver 1.5.6 - New feature: Localize Game Title
6
Game title is now extractable and localizable...
1 file
Auto generate translation file and translate your game without replacing your in-editor text
Ver 1.5.5 - Bug fix to Name Column MZ
6
Now, nameboxes from messages that are in the Troop database or Common Event database will be extracted if Create Name Column (MZ) is enabled...
1 file
Ver 1.5.4 - Bug fix: Languages not load on scene boot
5
Fixed issue that doesn't load languages when game start...
1 file
Auto generate translation file and translate your game without replacing your in-editor text
Ver 1.5.3 - New feature: Localize Title Screen background
7
This version comes with a new feature similar to localize Show Pictures, you can now localize Title Screen backgrounds. Meaning in each different languages, you...
1 file
Ver 1.5.2 - States message now localizable
6
States messages from database, like %1 has fallen! now localizable...
1 file
24 topics · Next page
Topic
Last post
Can I change the original skill names? By modifiying the original column? And can I add new dialogues, items and skills...
started by Mind&Sorcery 15 days ago
1 reply
34 views
If I understand correctly, this plugin takes all dialogues in my game into a file that I can translate and send back int...
started by Mind&Sorcery 22 days ago
1 reply
51 views
Hello amigo! First of all, amazing plugin! I have a question, is it possible to make it compatible with Yep Options Core...
started by Squiks Apr 24, 2025
6 replies
139 views
It seems like the option to extract Map Names extracts the Name of the map instead of the Display Name . Is there a way...
started by Ravenhood 62 days ago
5 replies
58 views
Hello, I have several messages that are not translated in the game, they all display the original version, all these mes...
started by jeremy0snake 89 days ago
2 replies
132 views
The plugin works great for me with Galv Message Styles, but for some reason with Galv Timed Message Popups the translati...
started by kyhynngy oyuur May 08, 2025
3 replies
149 views
Your innovative and high-quality plugin is incredibly powerful. I am using it in my RPGMV game. I have one question: Is...
started by NjyaCallGate Apr 10, 2025
2 replies
106 views
Hiii I have this extrange bug... When I export the full game, when testing the game, the script doesn't automatically ac...
started by Altair_AML Apr 09, 2025
6 replies
111 views
i extract name and csv looks like this it only show original name column how can i translate en, cn name? make column ma...
started by ooooooonfdfasn Apr 07, 2025
3 replies
99 views
I'm a Japanese person who uses MZ. I purchased a plugin to make it compatible with English speakers. In Japan, plugins l...
started by fortress13games Apr 02, 2025
3 replies
128 views
Hi, I have seen that some of your plugins have AI generated code. Has this one also been made with AI? It's important fo...
started by cathxart Mar 21, 2025
1 reply
195 views
In the two images you can see the plugin resizes the window for the text command for changing color ( \c[v] ) . Is this...
started by TheDarkLight Mar 09, 2025
3 replies
98 views
I would like to know if its ready to display the option to change the language on VisuMZ's Options Core, and if it is, h...
started by lnlnta Jan 21, 2025
2 replies
192 views
Interesting about this because my in-house localization plugin isn’t compatible with the project I’m working on (Hav...
started by Daybloom Project Jan 12, 2025
1 reply
168 views
Hi, I just bought the plugin. In your video, the csv is clean to edit in Excel, as every entry is in a separate cell. Wh...
started by mesmerizeSQ Jan 06, 2025
8 replies
202 views
Hi, this plugin looks great. Is it compatible with Galv's Message Styles for MZ and Galv's Timed Message popups for MV?...
started by mesmerizeSQ Dec 30, 2024
2 replies
209 views
Can this translation access text generated by other plugins? For example, if I used Yanfly's External Links plugin to ad...
started by HitherYon Games Dec 26, 2024
1 reply
125 views
Are there any plans to add support for translating plugin parameters? Even something like a code that could be used to w...
started by Welcome to Elderfield Dec 07, 2024
2 replies
105 views
There is an incompatibility between this and a popular choice manager plugin by Hakuen Studio ( https://hakuenstudio.itc...
started by Welcome to Elderfield Nov 26, 2024
2 replies
107 views
I am thinking of purchasing this great plugin. Is it possible to translate the names and detailed descriptions of items...
started by hex4448 Nov 25, 2024
1 reply
99 views