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Non-Destructive Localization - Plugin for RPG Maker MV/MZ

Auto generate translation file and translate your game without replacing your in-editor text · By Sang Hendrix

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Topics

Recent updates

Ver 1.4.3 - New feature: Automatic separator
4
You might not know, but in some regions, they use '; instead of ',' as the separator and vice versa. That makes the generated CSV file look like a mess when ope...
1 file
Ver 1.4.2 - Now compatible with Tyruswoo_BigChoiceLists
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Like the title said. The plugin is now compatible with Tyruswoo_BigChoiceLists plugin. Simply put Hendrix_Localization below BigChoiceList plugin...
1 file
Ver 1.4.1 - Added tutorials to the plugin
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A lot of you guys missed the video tutorials so you guys didn't know what else this plugin could do, and that led you guys to do manual stuff without knowing th...
1 file
Ver 1.4.0 - Deloyed project bug fix and price update
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Hi everyone! Along with updating the plugin to version 1.4.0, I’ve fixed a bug where deployed projects couldn’t read the translation file unless you copied...
1 file
Ver 1.3.2 - New feature: Extract comments
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In this version, you can now extract comments (the green text) to the translation file! The plugin is now also compatible with YEP Common Event Menu. It's a ver...
1 file
Ver 1.3.1 - Now compatible with Eli Choice Manager
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Like the title said :D Using this plugin along with Eli Choice Manager (Hakuen) will no longer cause the choices to not appear...
1 file
Ver 1.3.0 - Change languages via script calls
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[ver 1.3.0] New feature: Change languages via script call. Simply call a script: changeToLanguage('symbol') to change to language with the symbol you setup in y...
1 file
Ver 1.2.6 - Minor bug fixes
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[Ver 1.2.6] (MZ) Fixed an issue related to escape codes in Namebox (MV) Fixed an issue related to YEP MessageCore when entering Window Item (Maximum Call Stack)...
1 file
Topic
Last post
Interesting about this because my in-house localization plugin isn’t compatible with the project I’m working on (Hav...
started by Daybloom Project 8 days ago
1 reply
31 views
Hi, I just bought the plugin. In your video, the csv is clean to edit in Excel, as every entry is in a separate cell. Wh...
started by mesmerizeSQ 13 days ago
8 replies
59 views
Hi, this plugin looks great. Is it compatible with Galv's Message Styles for MZ and Galv's Timed Message popups for MV?...
started by mesmerizeSQ 21 days ago
2 replies
54 views
Can this translation access text generated by other plugins? For example, if I used Yanfly's External Links plugin to ad...
started by HitherYon Games 24 days ago
1 reply
35 views
Are there any plans to add support for translating plugin parameters? Even something like a code that could be used to w...
started by chriscote 44 days ago
2 replies
32 views
There is an incompatibility between this and a popular choice manager plugin by Hakuen Studio ( https://hakuenstudio.itc...
started by chriscote 54 days ago
2 replies
39 views
I am thinking of purchasing this great plugin. Is it possible to translate the names and detailed descriptions of items...
started by hex4448 56 days ago
1 reply
53 views
Hi there, This plugin looks great! I've just purchased it. One issue I am having though is that my game uses another plu...
started by chriscote 62 days ago
3 replies
79 views
Hi I have a question regarding the scroll text: I have a text (S) at the beginning of the game that basically narrates t...
started by Chuepa 84 days ago
23 replies
179 views
Hello, it's really amazing you made plugin that I can translate easily, but I do have a questions: 1) When I start to pl...
started by Ancient Eagle 84 days ago
3 replies
82 views
Character names do not appear in the CSV. This happens when I set the "Exclude Name Text" variable to true or false. Is...
started by Mangotronics Decorporated 90 days ago
6 replies
131 views