Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RPG Maker Animation Solution - RPG Maker MZ Plugin

Easily display animations and bring your characters' actions to life! 路 By Sang Hendrix

Community

New topic
16
Topics

Recent updates

Version 1.5.6 - Bug fix and adjustment
6
Fixed a bug that made the first time calling Show Animation, the position went off Made the animations played by Show Animation to persist through opening/closi...
1 file
Version 1.5.5 - New Scale In effects
8
Scale-In effects in Transform tab of command Show Animation now has 2 new options: Scale In Width Only and Scale In Height Only...
1 file
Version 1.5.4c - An adjustment to events
6
Events with move speed above Normal (4) now use RUN spritesheet if possible...
1 file
Version 1.5.4b - Dot Move compatibility
6
Fixed an issue related to diagonal directions when Dot Move System plugin is enabled...
1 file
Version 1.5.4a - An adjustment to Follower
1
7
Followers will now use run spritesheet if player is also running/dashing...
1 file
Version 1.5.4 - New Feature: Single Row Spritesheet
6
This version introduces a major feature: support for single-row spritesheets. If you've used RPG Maker for a while, you'll know just how essential and time-savi...
1 file
Version 1.5.3b - New features
1
8
New feature: An option to loop animations forever by writing "infinite" to Loop parameter New feature : An option to play only from a specific range when playin...
1 file
Version 1.5.3a - Running bug fix
7
Fixed an issue where holding shift without moving increase frame speed for player...
1 file
Topic
Last post
I'm sure I'm missing something obvious but this comes up whenever the player character approaches even simple events wit...
started by Green Rivers 24 days ago
8 replies
77 views
Hey, maybe I'm the only one having the issue, but my followers do not change to their "run" spritesheet when the player...
started by rhaw757 19 days ago
2 replies
28 views
Only the idle frame is recognised. filenames below: $bluesoldier_Idle_f1 $bluesoldier_Run_f4 $bluesoldier_Walk_f4 the sp...
started by Dark_Ansem 35 days ago
5 replies
80 views
For whatever reason my sprite tends to blink (disappear) for 1 frame while switching between different sprite sheets (Id...
started by Leo Oniki 49 days ago
4 replies
105 views
Hello, I鈥檓 using your Hendrix Action/Animation System in a project and ran into two important issues. I wrote my own f...
started by SirLovealot 62 days ago
4 replies
128 views
Hi, sorry I have a probably silly question. I can't seem to get the animations to display on spawned events (using the t...
started by Technoticatoo 70 days ago
2 replies
72 views
I know this is very very simple and I should probably be able to figure this out on my own. I was looking at the wind an...
started by noznorohc 87 days ago
4 replies
75 views
Hi there, is it possible to just use the Animation functions (especially Animation Z layer/position) and turn off everyt...
started by Rinober 87 days ago
4 replies
67 views
Hi! Love this setup - Would it be possible to get a similar animation solution for MZ's regular sideview battle system...
started by HeyItsNeo Jul 11, 2025
1 reply
99 views
I'm thinking of getting this plugin to allow me to make characters have 6 frame walk/run cycles, not just the player cha...
started by coco_adventurer Apr 15, 2025
2 replies
238 views
Hello, I bought this plugin together with the combat system plugin. I am currently actively studying it and I am absolut...
started by Wraitany Mar 26, 2025
2 replies
199 views
Using the itch installer leads to errors when loading up, says that somehow using the new plugin leads to this.
started by Dark_Ansem Feb 06, 2025
4 replies
203 views
I was so happy until I saw is just for MZ, usually my projects are in MV.. Are there plans to make a MV version?
started by GumihoFantasy Jan 21, 2025
1 reply
163 views
I love the plugin, but... Would it be possible to alter it in a way that it can read separate frames beginning with 0 in...
started by Noah Dec 15, 2024
7 replies
226 views
I use Alpha ABS Z by kage desu. Is this compatible with animax? Or field skills (from skills tab database?) maybe even i...
started by ianov Nov 30, 2024
1 reply
256 views