This update brings you the feature you all have been requesting for months: Idle/Walk/Run support for events. The usage is just as simple as how it is for gameP...
This update brings you 2 new features. Check current player's direction: Use conditional branch checkDirection('player', direction number) to check if player is...
In earlier versions, idle animations used the Step Animation method, which was problematic because it could be enabled or disabled via default RPG Maker command...
A big update is here, and in this one, 8 directional movement and sprites for player are finally supported! The step to enable 8 sprite is also very simple. Sim...