Feature idle walk run detection now use manifest.json when your game run on web/mobile environments. Remember to turn on Preload, put your character folder in t...
If you use Movement Route to Player, controlling the player move somewhere, the player graphic will stick to frame 1 of his spritesheet. Well this update fixed...
New feature: You can now assign Opening and Ending animation to each animation shown via command Show Animation. Animations included: Fade in, Fade out, Scale i...
New feature: Show Animation now has 2 new param which to have opening animation: Fade in, Scale in Fixed a bug related to batch updating causing z-index to chan...
This update introduces an exciting new feature: Animation Effect , complete with two included effects鈥擣ade Out and Scale Out. If your VFX sprites tend to end...
This update brings performance optimization and also: Walk Idle Run now works with standard RPG Maker spritesheet (3 frames, $filename.png) All extended frame s...